Gears of More

 

More intelligent than your average exploiter.

More intelligent than your average exploiter.

Gears of War 2 gets an update later this month, removing all the multiplayer exploits such as shields and two-handed weapons, and chainsawing other players through walls. It’s nice they’re removing things like this, I’m just not sure why it took two months and wasn’t fixed in the release. Exploits this big weren’t an issue since Halo’s BXR exploit, and after near on ten years it just feels like lack of testing. Still, new achievements for the Combustible Map Pack DLC, and new features such as an increase in achievement alerts is fantastic, because when you’re aiming to kill 30 people with the mortar, it’s nice not to have to think it’s broken only to discover you’re on 29.

Fable 2 has turned out to be PETA’s game of the year, but not due to the dog; eating celery and veggie options in-game turns you into a thinner, more healthy character, not to mention tofu giving you good points, so it’s no small wonder they loved it so much. Makes me think Cooking Mama was even more unfairly critisized by them last year, as Fable 2 also involves the option to choose a ton of money instead of the life of an animal. Much like most meat factories, surely?

As the recession continues to pound areas of the world, it seems that the gaming community suffering most would be Japan, statistics indicated. A 15% slump is pretty significant, and really does reinforce the fact Japan’s one of the most expensive places to live in the world. That said, in my opinion the sales slump is probably a fair bit to do with the rise of the Western RPG and having Japan’s one area of game-design expertise taken from the public and the industries there. Nintendo may be doing well, but I think Japanese fans, and definitely the gaming press, are probably more put off buying titles because they’re things like Lost Odyssey, The Last Remenant, instead of classics in Japanese storytelling like the FF series.

In the last interesting update I spotted tonight, Resident Evil 5 is scheduled for March’s Friday the 13th, as Capcom continue to release their schedule for this year’s titles. I’d be more excited about it if Left 4 Dead didn’t now seem like the zombie-killer’s choice over everything else. Bionic Commando is still lacking an exact date, but “the first half of 2009″ is something, at least.

Where’s my Lego MMO release date? I’m not letting this go. Ever.

Son of Sony

Who's the real top dog? Come to think of it, do we care?

Who's the real top dog? Come to think of it, do we care?

Quite a fair bit being announced, denied and argued about today in the news, it would seem. First and foremost would be the various reports that Sony created the processor chip used by the Xbox 360. It would seem Sony created it first, but Microsoft beat them to manufacture, and as a result dominate the PS3 sales figures by around a million at the last count. Sucks to be Sony really, but at this point it’s all just nitpicking, I see the PS3 being just as possible over the next few months, at least by the end of the year, anyway. LittleBigPlanet PS3 packages were flying off the shelves in every HMV and GAME I was in over the Christmas Holidays, and I can’t really see titles like Bioshock and its Challenge Rooms, MGS4 and various other PS3 exclusives doing their sales figures much damage. If only the controller didn’t feel like it was designed by a blind person with two four-inch-thick fingers. Those shoulder buttons are horrendous.

Speaking of items flying off the shelves, Lego Harry Potter was firmly denied today, which is a relief, as that would have been tragically boring. I’m still rooting for Lego Online: Rise of the Sticklebricks to the point where I’m tempted to actually email them some ideas. I’m that excitable when it comes to a Lego MMORPG. Imagine how simple it would be to create mods and custom houses and people and… my God.

Left 4 Dead is getting some DLC in a little while, which is fantastic but it worries me it’s so soon. Though, cleverly, it’s not soon enough that people complain en masse that it should have been in the release code, but it may be that they’ll do this one and then take a year or more to even touch another. That said, with the game being the runaway success that it is, I don’t see this lack of content happening. However; it’s all well and good they’re treating the Xbox lot to some L4D DLC, but where the hell are all the updates for TF2 the PC crowd have had? Not to mention Half Life 2: Episode Three?! I just want some bloody narrative-based closure, guys, it’s not much to ask. Get a move on.

With everyone from myself to Peter Molyneux himself seeing 2009 as a bit of a desert when it comes to new IP releases, even sequels, it seems Capcom already have a few aces in the hole as they revealed the first bit of their year’s schedule today. Street Fighter IV is a sure-fire winner, as is Resident Evil 5. I’m worried that the many, many reports of Bionic Commando‘s control system being far too weird and unintuitive may damage the game’s release, but I’ll judge for myself. Too many nights relaxing in front of Spiderman 2 years after its initial release make me want to swing through a city again, even if it’s a little tatty.

It’s a nice first day back, full of controversy, release news and New Year commentary from the pros and figureheads, and it’ll be interesting to see if any titles are moved forward to take advantage of the huge gap in decent releases this coming summer.

FIFA – F*ck, I Failed Again?

IMMA CHARGIN MAH FIFAH

IMMA CHARGIN MAH FIFAH

In this eloquent blog entry by EA Sports’ Peter Moore, he critisized good, wholesome sites like Eurogamer for not bothering to put FIFA’s latest cloned offering in their Christmas top 50 games of 2008. Seriously, I think the man is delusional. So delusional I’m going to actually answer all the angry questions he put in that entry myself, and highlight some of the worst mistakes you can make as a public-recognised games figurehead. Here goes.

Firstly, happy holidays to everyone in EA SPORTS Nation. I hope you all have had a restful few days and have been able to get your sports fix in front of the TV without your wife/girlfriend/mom/mum giving you a bad time…

Okay, no, no, no. Apparently, according to one of the figureheads of EA Sports, men are the only people who play sports related video games, and furthermore, women are more than simply obstacles to playing videogames at Christmas. In fact, I’m hoping you’re not in a relationship, because if you are you better hope she’s not reading your blog ;)

I scrolled quickly all the way to the number one spot…Huh? WTF?? As in WHERE THE HELL IS FIFA 09???

Oh boy. You’ve gone from middle aged man to twelve year old Halo player in the space of half a line. Nice FIFA acronym. I like mine more than yours, though.

Now I get that the sports genre is the Rodney Dangerfield of games when the awards are handed out. But c’mon, one of the best sports games of recent times not even in the Top 50? This title will sell in excess of 10 million units when all is done and dusted, but doesn’t even rank a mention?

I’m sorry, since when did random games not in a list get mentions in a list? Are you seriously suggesting that Eurogamer add a PS to their top 50 saying “Oh, by the way, we like FIFA 09′?

Really? Seriously? Is it not cool to include a so-called mass market game? Bangai-O Spirits (no disrespect Treasure) makes it and FIFA 09 doesn’t?

Bit hard not to mean any disrespect to a developer reading your blog if you’ve just stated your game is better than theirs. Though, interesting irony here, as he’s comparing two games that couldn’t be less similar.

Eurogamer – you are and always will be one of my favorite gaming web-sites, but you were waaaay offside on this one.

No sense of humour, no sense of humour… oh wait! A football joke! But I liked the bit where you told a website that its collective opinion was wrong. I think “opinion”‘s dictionary entry needs to be broadcast all over the Internet, sometimes.

Rant over – Happy New Year to all.

(storms off to raise money for Steven Gerrard’s legal defense)

If it were me, it’d be EA’s legal defense I’d be thinking about after publically acting this immaturely.

There’s passion, and then there’s arrogance. I expected it from people commenting on the article on Eurogamer. I didn’t expect this from one of the people involved with one of the titles millions around the world purchase every year. Maybe the reason it didn’t get in might have something to do with the fact it was the best game of, say, 2005, but since then, nothing has actually changed? If you’re not willing to make anything original, what’s the point in advocating your product as such? Best games series of all time, yeah, I’d think you’d definitely deserve a mention, and I don’t even like football that much. But even Sonic Unleashed was a more original take on a stagnating series of games than FIFA ’09 was, Pete. Lay off, and grow up.

Let Go of Lego

Me and my missus' Hallowe'en costumes, LEGO-fied.

Me and my missus' Hallowe'en costumes, LEGO-fied.

While reading an Internet news blog earlier tonight, I began to wonder if the concept of yet another Lego game was enticing, or simply just filled with empty expectations. Lego Rock Band? Are you serious, Travellers Tales? For one, it’s just Rock Band with different background visuals, and maybe coloured Lego bricks instead of the little horizontal bars scrolling down the screen. Which actually made me giggle internally, I’m ashamed to admit.

I loved Lego Indiana Jones, I got a big kick out of Lego Star Wars, but what trilogies can realistically be done now? Lord of the Rings and Harry Potter are among the possibles, and I’ve enjoyed both, but do I really want to play the same game again with different scenery? It’s still going to be collecting enough lego bits to be a “True Wizard/Hobbit”, it’ll want you to unlock every character, even Gollum, and don’t even get me started on the utter hilarity of Lego LOTR revolving round a small round object a Lego figure has no fingers to put it on.

Someone at That Videogame Blog said they were waiting for Lego Lego Star Wars. I can’t agree more, to be honest. It’s a matter of time before they eat through all franchises. And yet, where the hell is the LEGO MMORPG? If anything could prove a serious contender to World of Warcraft (by serious I mean the 0.000001% of the market share that’s left after 11 million WoW subs), it’s a Lego MMO. Imagine raiding Molten Core with Lego people, Lego PvP, Lego grinding, the sheer scale of character customisation, not to mention how easy creating new game worlds would be, hell, all the “building blocks” are there, pun intended.

I just wish Traveller’s Tales would re-evaluate their formula. Stop making the same game. It sells very well to four year olds, and me and my missus, because Lego Batman was, let’s be honest, faithful to DC and a work of genius. But it was the same as the last game, and the game before it. Unless the next release is Lego Online: Rise of the Sticklebricks, I’m not interested.

C@ and Mouse

The snakes pulse blue light. *grins*

The snakes pulse blue light. *grins*

Hello all, it’s the weekend, but my wonderfully awesome looking Razer Deathadder just arrived, and I can’t help but share my joy about how impressed I am by it. For forty pounds sterling, it’s wonderfully sleek, light, customisable from sensitivity to macros to DPI settings, and along with the cushion-equipped Razer Exactmat that it was bought alongside (not to mention another for the missus) it’s been a wonderful day full of smooth, sleek control gaming.

The wonder that is the final term of the last portion of education to ruin my free time begins once again on Monday, but the updates will still be daily, although possibly shorter around Thursday due to some work commitments. It’ll be nice to see the video games industry start itself up again this week, and hopefully we’ll get some nice release date suprises, as compared to the Gears 2, Metal Gear Solid 4, LittleBigPlanet, Too Human, Prince of Persia, Fallout 3, FarCry 2 etc-filled year that’s just gone past, it’s got some heavy catching up to do.

Not to mention the formal start to this blog, so fingers damn well crossed for how it goes, I suppose.

*Slinks back to Spore’s space age*

Prince of Persia

The thing about the Prince of Persia legacy is that it’s been given the perfect game already, and everything that’s followed has been either trying to be that particular title with a slight twist, or something desperate to break out of the huge cage of expectations that followed The Sands of Time.

Yeah, you wish it was him. Suck it up.

Yeah, you wish it was him. Suck it up.

 

 

 

The game itself is a work of art, quite literally; all the textures are like something out of Watercolour Challenge, and it’s an energizing take on the cel-shaded revolution put in place by Nintendo’s Wind Waker title. However, the initial look was a shock to gamers searching for that gritty mud-brown and meh-grey bleak colour scheme that seems all too popular nowadays. Hell, the only game that got away without the cliché stamp was Fallout 3 and they had to nuke the landscape to have an excuse.

However, there’ve been a ton of colourful, wonderfully designed game worlds in the last few years, but for the vast majority, they’ve all been horrendous. Mainly because the only games that even dare to put colours verging on happy are titles intended for children, such as the Viva Piñata series. But the colour was the first thing that struck me in the game, as the visuals made me feel like I was watching a very well crafted film. The dust sprays away from the princes feet as he lands, and the cartoony wisps of mineral-based smoke that dwindle into the air are reminiscent of something out of the creative mind of Nintendo, or Disney, and the game settles into a more relaxed pace.

The “relaxed pace” schematic is something Ubisoft have followed with this title to a T – gone are the furious rattling-off of button combinations in order to simply not die, as Warrior Within so melodramatically demonstrated, and in are occasional button pushes that feel like slight nudges towards the Prince’s goal, as opposed to the rigorous constant control of Assassin’s Creed, the Ubisoft title that this game’s control system takes a lot of influence from.

It’s part of the whole parkour uprising in titles. Speaking as someone who played Mirror’s Edge, loved the concept, thought the gameplay was amazing but the story dismal, same going for Ubisoft’s medieval hitman experience; Prince of Persia is a refreshing change of pace. You can run along walls, up walls, across ceilings (albeit briefly), jump, double jump (it’s a double jump, people who try to name it via the manual’s definition are lying to themselves) and so on and so forth. It’s a brilliant system that adds one element to the genre that both Creed and Edge really did suck at; instant restarts.

I’m running along a wall, I don’t jump off in time, and I fall. In Creed, I would have to run along the street, away from guards, get onto the rooftop five blocks from where I was, hide, fail, hide twenty blocks away, then slowly slog my way back. Mirror’s Edge just reset you to a checkpoint miles away - literally sometimes. However, here, I fall, Elika (the game’s thankfully not scantily-clad female sidekick, bless you Ubisoft for being mature) reaches out her magical hand, and I reappear on the last flat surface I jumped off. Brilliant. But the problem with this is I stopped caring. I fell, went, fell, went, and slogged my way through the harder bits by landing often enough that I was slowly moving my checkpoint forward bit by bit. It’s like the Vita-Chambers in Bioshock; lack of penalty for failure will result in lack of interest in it, too.

A small suggestion here, Ubisoft; video game enthusiasts are okay with the concept of dying in a game. It’s not real. We did it a thousand times in Ghosts and Ghouls, Geometry Wars and the wonderfully unforgiving Library level on Halo‘s legendary difficulty setting. Let him die. Let him restart from the beginning. Don’t go all the way and give us a “lives” system, because the only franchise still doing that so anally is Sonic, and I don’t even need to mention Unleashed before everyone groans. Instant restarts do indeed speed up the pace and help not interrupt the flow of the game experience, but playing the same five seconds of a path over and over is boring. Let me go back a minute or so, pick a different route, and go that way. Or, I would, if you hadn’t secretly structured the game world so that’s impossible and only ONE path leads to ONE area and that’s that. The gameplay begins to feel a bit military then, and it’s a tad depressing to know that a game with freerunnning elements isn’t actually very free at all.

The gameplay does help support the experience, though, as the free-running adds a lot of pace to a storyline that doesn’t need any, but benefits nonetheless. Big Evil God, four lieutenants, some creature-like underlings and a big cage to chuck them all back in. I’ve done this before. But I liked the twist; this time the Big Nice God isn’t here. In fact, he left ages ago because he couldn’t face the music for the Big Evil God being so nasty and not wanting to be caged for a thousand years. This left me with a sense of independence, that it really was up to my character and not some half-arsed celestial long-term contingency plan involving a mere mortal and a god who can shape landscapes but apparently can’t keep one shaped around his evil counterpart.

So, the story pans out, the gameplay is fun, and the art style is great. The music’s a nice touch as well, as I think you can notch up any music you find yourself humming days later, or simply leaving on in the background when you’re not playing. It’s all comprised of enjoyable orchestral pieces, and they’re tame enough to be background-esque without taking charge of the experience, which is another reason why I’d never buy a game John Williams wrote the score for, as the only thing I got out of Lego Star Wars was sixteen notes stuck in my head for a month.

It’s a title worth a look, and definitely something you shouldn’t pay too much attention to the bad reviews about. Those who slam bold adventures in today’s gaming scene, such as this, Mirror’s Edge and others, should really learn to stop and take a look at the sales figures for LittleBigPlanet, Viva Piñata, Grim Fandango and interestingly enough, Gears of War in my opinion.

He who dares, wins.

And so it begins.

Well, after a year or so of constantly writing about video games, preceded in part by fifteen solid years of talking about, playing, thinking about, and obsessing over them, I thought it was time that I began my own blog, as journalists who work via the Internet very rarely are seen without one.

I’ll be sticking links up to anything I’ve written off this site, as re-posting them on this blog seems a waste of space. Instead, you get editorials, reviews, previews, interviews and news articles of personal interest to me and gamers generally. It’ll be interesting to see how this goes, as it’ll be all raw stuff without any need for a writing style dictated by the editor gods above. A quick nod to the missus then, as without her suggestion I’d have never sorted out the domain and the blog, and it’s nice to have someone who’ll understand that you’re tired because of Banjo Kazooie instead of hard work (thanks Poohbie).

So without further ado, go team journo.