The Crevasse
So, you’ve just recieved a review code for the hottest new title of the year. You throw it on, climb into your “reviewing chair” and play like the world is ending for two days solid. On the third day, you wake up, write a glowing review (your best piece to date) and upload it.
Then you wait for someone to read it.
You submit it to N4G, hoping someone will read it, as everyone’s reading the ones by IGN, 1UP, GameSpot… Hell, even that damn fansite is getting a higher temperature than you are! Outraged, you slink back to your “reviewing chair” and turn the console off, damning the industry for creating such a huge gap between amateur games journalism and a successful journalistic career.
Does any of this seem familiar to you? I could play the Tim Rogers card and say this was an anecdote, but it’s not, as I review from my bed, not my chair. But it stands. Journalism is a hard vocation to become talented at, and the bigger obstacle to writers than simply getting better at what they’re attempting to do for a living, is actually getting a job so they can.
IGN, 1UP, even the morally questionable GameSpot – all sites we would throw our hats in the ring for if a job were to appear, regardless of what type of journalism we focus on during our unpaid work for other sites. Then there’s Rock Paper Shotgun and The Escapist, two sites that produce brilliant content that’s funny and insightful, and then there’s Eurogamer and their network of sites, another group we’d all throw our hats in the ring for, but more because they produce content that’s generally quite fantastic anyway. IGN UK does also, and I don’t know 1UP too well.
But then there’s where we are. It’s a catch 22 - we can’t get paid staff writer jobs because we have no experience being a paid staff writer. But we can’t get the experience because we can’t get the job. It’s patently ridiculous. Thousands of us write in, every time a job goes up. Hell, I was interviewed for a job on one of the aforementioned sites (I’ll stay confidential unless you know already) and failed. I asked for feedback, but I didn’t get it. Here’s my idea of the criteria you seem to need to make it:
- You need to have written at least two books on video games. It doesn’t matter what area, they just have to be hundred-page think-pieces on the inudstry. Make sure you mention this in every by-line you have in a publication, especially print.
- You must have freelanced for a variety of amazing sites. This isn’t so hard, but when you think about it, it’s a catch 22 again, as most won’t let you write unless you can prove you can, but you can’t prove you can write for them, because they won’t look at your writing half the time.
- You are N’Gai Croal. Seriously. I’m not poking fun, I think he was one of the best, if not the best of all of us, and I think that it’s ironic he’s the only one who doesn’t want to work in the industry anymore. It’s almost like he’s “won the game”. I salute you, Mr. Croal, sir, but could you at least have held interviews?
- You have guest-starred on podcasts where people know who you are before you have to tell them in a mumbled email.
- You live in Japan. The Land of the Rising Sun is usually a good ticket to a Japanese correspondent job, but with living costs really not equating to what an American or European company is going to pay you, it might be tight. Refer to Tim’s many “starving artist” anecdotes as examples.
These are just some of the ones I can think of right now. Feel free to comment and add more. It’s frustrating, it is, but you know? The free writing is better, most of the time. I write the free articles because I want to, because I’m writing out of love and respect for the industry in which I label myself a commentator, of sorts. I just wish the bell would ring for round two, already.
Edit: Lewis made the mistake of asking me whether or not I thought N’Gai Croal looked like Predator. Well…

Judge for yourself, really.
