Halo Wars: First Impressions

Now, which looks better, Forge mode, or this? I'd say the one with playable Scarabs.
Normally, when I boot up a demo, power my way through it then write it up on FTGG, I’m usually not majorly impressed, nor am I interested. However, when I saw Halo Wars up on the demo Marketplace, I giggled, then mashed the A button as fast as I could to start downloading. To combine three of my favourite things, those being the Halo universe, RTS games and amazing levels of units on screen at once, is a dream come true. Not to mention the fact that the heroic struggles in this title are probably fairly incomparable to the struggles Ensemble Studios faced trying to finish the damn game before Microsoft shut them down. Fear not, DLC is still indeed on the way, but as with Bungie before them, I think Ensemble will be better off out from under Bill Gates.
As with all demos, it comes with a tutorial to break you in on the controls and gameplay mechanics, and with a console-based strategy title, this is fairly necessary, as it’s no longer a simple point and click venture anymore. However, after playing this for a good solid while, I’d say I prefer this title without the mouse. Even though games as hectic as StarCraft and Dawn of War II require mice to keep up with the rapid selection, deployment, redeployment and organisation of troops, Halo Wars does it so swiftly it’s insulting to the other two titles. A click of the right bumper selects all units on screen at the present time, and the opposite button selects all units on the battlefield. Fantastic for convergence tactics, and if you’re after more specific groupings of your units, then bam, either hit A over one, or hold it down to drag-select.
Though I mourned the loss of the ability to set groups of units to the numbers one through nine on my keyboard for easy access in the heat of things, Halo Wars makes building everything a breeze, and the resource system couldn’t be more logical. I’ll run you through the last skirmish match I played to give you a better idea.
Stage One: I deploy my base, and with my one spare warthog, start collecting some supply crates, the only resource you’re ever going to need in the game.
Stage Two: I then slot some Supply buildings into two of the pre-allocated building areas around my base, to increase income, and begin working on some Power Plants to give me enough energy (one per plant) to upgrade my base to a fortress, aiming for a defense-based victory here.
Stage Three: Turrets are up next, and none too soon, as a Prophet of Truth and a few Elites make their way into my base and start smashing the lone warthog to bits before making tracks for my buildings and turrets, though they fall eventually to my defenses.
Stage Four: I then start with some Barracks building, before beginning to organise a production line of a few warthogs to keep my base defended. Upgrading them with a turret and then a grenadier marine in the passenger seat is two clicks of the A button away.
Stage Five: I am now on four Supply buildings, each simply upgraded to double their output, and I start amassing an army of Warthogs to crush the enemy, while ranking my turrets up.
Stage Six: I run my warthogs round a side route to the Covenant base, take out any unit production facilities to oppose any chance of Covenant reinforcements, and proceed to demolish everything they built. Who said the best defense was a good offense?
Stage Seven: I then slaughter the enemy units dotted around the map with the help of an Orbital MAC Cannon, two clicks of the gamepad away, and claim my victory.
This all took ten minutes. In ten minutes, I had eight warthogs gunning around the map, turrets taking out Ghosts from four hundred feet, and a battleship in orbit rearranging the geography of the Covenant base. Bearing in mind, no matter how many units were on screen at once, there was no slowdown, no lagging, and the enemy AI was seriously devious, even on Normal. They’ll flank you, retreat, attack in stages, waves, some will come in squadrons, some will use distraction tactics. It’s fantastic, like watching a match in Total War.
The storyline looks very creative, with a far more down-to-earth approach than Master-Chief’s superhuman antics would offer you, and I feel better for it. Though you can make Spartan soldiers, and they are seriously powerful in comparison to marines, don’t expect one of them to hijack a Scarab and take out the enemy force while chatting to a cyber-pal sitting in his suit interface. It’s raw, and you’ll lose a ton of troops, but backing them up with more though a linear reinforcement system devoid of any punishment for not saving enough resources makes it a lot easier on you, the player. Marines will actually organise themselves; lose enough of one squad, and the remaining marines will split up into existing ones to make managing them easier.
The game looks absolutely incredible, and if I can manage to slot myself into a review position anywhere, you’ll definitely hear a ton more about it from this particular journalist. It’s a shame Bungie aren’t doing any more Halo 3 DLC after the ODST expansion, but frankly, I’m more interested in pitting a Spartan against a Scarab and watching what happens. See how he likes it on Legendary.












